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QUADONAMI

Quadonami Controller
2025
UI/UX Design, Digital Product Design, 3D Modelling
Illustrator, After Effects, Figma

THE PROBLEM

66% of differently-abled gamers face barriers with current adaptive gaming controllers which inadequately serve players who can only use their head and/or mouth for input.

Most designs remain optimised for hand or partial arm use. This leaves head/mouth-only users reliant on expensive, custom-built setups that often lack full functionality or comfort.

THE BRIEF

The brief was to design a prototype of a fully functioning head operated gaming controller.

The product should be compatible with major platforms, thus will need a powerful hybrid input system that offers flexibility and accessibility in navigating multiple menus from one device.

THE AUDIENCE

The device targets quadriplegic gamers who are inconvenienced by bulky, multi-part setups and offering ease, responsiveness and accessibility to foster independence, community and quality of life.

THE SOLUTION

A gaming controller which is modelled to be used through the full mouth, jaw, face and eye tracking capacity.

The device is designed to be compatible with cross-platform applications, possessing a powerful hybrid input system that offers flexibility and accessibility in navigating multiple menus from one device.

PERSONAS

Alex Bradford - Primary Persona
Primary

Alex Bradford

Alex sustained a high-level spinal cord injury in a car accident at age 12, rendering him wheelchair-bound.

Core Needs

  • Precise, responsive head/mouth control
  • Ergonomic/comfortable design
  • Independence in using technology

Frustrations

  • Bulky, excessive controller rigging setup
  • High costs of custom head/mouth controllers
Dr. Melissa Ortega - Secondary Persona
Secondary

Dr. Melissa Ortega

Melissa specialises in rehabilitation for spinal cord and neurological injuries.

Core Needs

  • Reliable devices that prevent muscle strain/fatigue
  • Easy setup for patients and caregivers
  • Affordable for long-term use

Frustrations

  • Bulky, excessive controller rigging setup
  • High costs of custom head/mouth controllers
Will Rock - Tertiary Persona
Tertiary

Will Rock

Will is a passionate gamer and advocate for inclusive design. After breaking both wrists in a cycling accident, Will temporarily experienced gaming exclusion.

Core Needs

  • Proof of adaptive function, production value
  • Strong community response for adaptive controller
  • Product function caters to multiple audiences

Frustrations

  • Accessibility features seen as niche rather than essential
  • Difficulty finding adaptive devices which match mainstream performance standards

USER JOURNEY

Quadonami User Flow Chart

BRAND

Brand Identity

Quadonami Logo

Quadonami = The cheat code for quadriplegic gamers.

It acts as a 'cultural bridge' those who know the Konami Code feel "in on the reference".

This controller gives you the extra life, the power-up, the cheat code to play on your terms.

The product is identity-affirming rather than hiding the disability. It communicates to users that this controller is built specifically for them, with care and respect.

Colour Palette

#000000
#FFFFFF
#8AF436

The color for Spinal Cord Injury (SCI) awareness is lime green.

The lime green acts as the accent colour of the brand to pay homage and to create a retro video-game likeness.

Logo Design

Quadonami Logo Design Process
Quadonami Presketches

MATERIALS

Quadonami Materials Quadonami Materials Quadonami Materials
Polycarbonate

Polycarbonate

  • Strong
  • Impact-resistant
  • Light-weight
  • Recyclable
Gorilla Glass

Gorilla Glass

  • Cost-effective
  • Light-weight
  • High scratch-resistance
  • Durable
Medical-grade Silicone

Medical-grade Platinum-cured Silicone (LSR)

  • Hygienic
  • Biocompatible
  • Mouldable
  • Sterile

RENDERS

Front View
Back View
Left Side View
Right Side View
Top View
Bottom View
3/4 Left View
3/4 Right View

TYPOGRAPHY

Architype Stedelijk

Regular

48px
24px
20px

Inter

Semi-Bold

20px

UI/UX DESIGN

Buttons & Component States

Button States and Components

QUADONAMI APP

The Quadonami app offers an accessible and adaptive interface for customization, device management, and social connectivity across gaming platforms.

Button Guide Setup Button Guide Home Dark Mode Home Light Mode Controls Notifications Devices Settings

Button Guide Setup

Setup procedure through manual gestures or voice command. The app walks users through initial configuration with clear visual feedback.

Button Guide

Factory button-mapping guide showing the default configuration. Users can reference this at any time to understand the standard layout.

Home Screen - Dark Mode

The main dashboard in dark mode, optimized for reduced eye strain during extended gaming sessions. Quick access to all key features.

Home Screen - Light Mode

Alternative light theme for better visibility in bright environments. Users can switch between themes seamlessly.

Controls

Customizable button mapping system allowing users to adapt the controller to their specific needs and preferences for different games.

Notifications

Friend activity and game invites displayed in an accessible format. Stay connected with the gaming community without interruption.

Devices

Multi-device connectivity hub for seamless switching between gaming platforms. Connect to PC, console, or mobile devices with ease.

Settings

Privacy settings and data management controls. Full transparency and user control over personal information and app behavior.

EXPLAINER VIDEO